Saturday, December 25, 2021

xmas21.zip

I finally posted something more on my sourceforge project: the set of editors (plus runme) as I've got them by this Christmas, invoking oven-hot slopes support.

I wish I could provide you with a meaningful 'change log' for this 'release' of my tools, but let's be

honest: there are over 20000 lines changed between then and now (assuming that you're only interested in what changed since last AnimEDS release in 2020). It won't be exhaustive, but I'll try to give you an idea of what's in anyway.

Sprite Editor

  • allows you to work on any file you've got on your memory card (including automatic backups put in /DATA/SEDS/*)
  • better 'colors zapping' implementation.
  • 'where is that color used?' now cleanly implemented in the PaletteWindow
  • (improved host tools sprdo and sprck are missing from this pack)

Animation Editor

  • allows you to work on any file you've got on your memory card. 

Level Editor

  • uses new map layout with dedicated PHYS layer (accidentally named 'SYHP' in the file >_>)
  • show the 8 color palettes when selecting a block in DRAW mode (A). Color paint mode now available on both foreground and background layers (trigger with L+A on the desired layer)
  • supports new any-sized special blocks with 'lookup arrows', features revised 'meta buttons' widget to select tile properties.
  • reads new 'slopes %d = "%x"' hint in .cmd or .gam files and populates the slope tiles graphics accordingly. Different maps can use different slopes or share them by importing the same .gam file.
  • supports spritesets and tilesets overlay commands

runMe (gameplay preview & WiFi transport)

  • Allows live-skipping of buggy script lines
  • allows auto-repair of the /moving/ directory
  • features new level map engine
  • supports script-driven song swapping with zik.file = "%s"
  • Improved modplayer playback speed stability
  • supports spriteset overlays (spr.more "%s" ...) and tileset overlays (bg0.more "%s" ...)

All these .nds files will work from anywhere in your flash card, but if you install them with their original *dlta.nds filenames at the root, you'll be allowed to hope from one tool to another with the embedded buttons (quit, LEDS, SEDS, MEDS) in the application welcome windows.

1 comment:

Nova Storm said...

It'd be fun to try your editors! I'd probably do any serious development on a computer, but it's still cool to have an opportunity to try something I would've loved to have as a kid.