Friday, January 01, 2021

Compiler error ?

wait .. why did my compiler ignored the 'ntiles' argument and compiled an endless loop instead of the N*32 iterations requested in the source code ?_? (10:07 PM · Jan 1, 2021) ... 

Slightly changing C++ code finally make it produce proper code. I wonder whether @devkitPro updated the GCC version shipped within #devkitarm lately ... (using 8.1.0, dkA release 49) (hint: they did)

 

(context from 2024) That happened while I was trying to repair the "zap" function of the SpriteEditor, which identifies unused entries in the color palette and clear them up. Likely something that popped up as I was scanning last year's todo items and pick one that seemed simple enough to tackle (/context)

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