It should actually have been "SchoolRush": one of my homebrew featuring Bilou. Unlike levels in the Adventure project, School Rush is purely linear. You "just" have to proceed to the right and stay safe and dry.
Through the posts, you've learnt how School Rush started with a no-tutorial introductory level for the too-tricky anniversary level (2013), then received the idea of "just make a game where you have to run to the right! the level design don't need to be so complicated!" likely inspired by Canabalt or Rayman Jungle Run (2012).

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