While thinking at 'how to implement conveyer belts', I end up investigating some currently incomplete code in special blocks handling. They have correct implementation of their collision areas, but since the migration to the new tile types engine, they can no longer act as 'doors' because they all have the same cando() properties.
There's some code in the parser to change that, and some code in 'FlatWorld' to return BlockInfo::props when we encounter one ...
Wait ... BlockInfo::props is precisely what this last `siscanf()` updates ... so ... that means the code is not incomplete at all ? it just needs to be tested ?
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