Monday, March 26, 2012

Compound monsters ... todo.

Some more digging and I've been able to pin-point the problem with Level Editor. Fixing it will be more complicate, though. I used information such as page number and frame number from the .cmd file to identify the picture to be used to represent the animation ... and thus the state.

Problem is that there's no such simple things when it comes to compound anim. Pages hold some limbs picture, but not the whole monster. AnimEDS creates thumbnails to display animations on the "thumbpage" ... the simplest way would be to record those thumbnails in the .spr file so that other programs (including LevelEditor) may display it more easily.

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