Tuesday, March 24, 2026

A few fixes

It should have been a calendar, and somehow I'm using it that way on the "recto" side. But it's a week-by-week calendar, which means it's also a near-A3 rigid laptop with good quality paper that I can use nearly anywhere to write notes about nearly anything. 

But I wouldn't be studying Turing processors this week-end, nor how the 1st Pokemon game stored its maps. Instead I was trying to tackle two old bugs in my editors that affect loading new files in AnimEditorDS and leaving "monsters edition mode" in LEDS. It's not very impressive, but it's releaseversary day, so here it is anyway.

And, well, it seems like it's been nearly one year since I made a release of the Dreamland demo itself. Now that the "WIP" level in the greenzone -- the one I intend to keep and that has been historically the first Bilou level ever -- has an exit door, I can make some release for that as well. Enjoy

  • water slides
  • revised appleman mechanics, including the funny rolling throw
  • connected doors
  • smashing big punches

I'm sure there are plenty of bugs and glitches here and there. This is not a polished demo, more a presumably playable snapshot of the ongoing work.

 

 

 


 

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