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early bugs to be caught. |
Don't you dare thinking I'm using the BmxExcuse to pause School Rush development near completion once again. Here's the proof: a few more lines of code (with plenty of hard-coded magic values to bridge with the game logic and assets, I confess) and I get those illustrations on the bottom book updating as Bilou gets and loses power-ups. Even better: as she picks up bladors, the player is hinted that she could throw them at pendats, which is the way to get power-ups.
Now all I have to do is to switch to that bookmark-health-bar because the raising black rectangle ridiculously obscures now-crucial gameplay feedback.
N'allez pas vous imaginer que j'utilise une autre excuse-de-BMX pour ne pas
fignoler School Rush! J'attendais juste un moment un peu plus calme où je ne serais pas occupé à faire des trous dans les murs. C'est tout. Et nous y voilà justement, avec un sympathique changement d'illustrations pour guider le joueur dans son aventure et le renseigner rapidement sur les mouvements possibles.
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