Hopefully enough, one of my systems at home had a pretty freshly updated code base to work with, so I could fix those solid-box-definition issues and bring AnimEDS to a point where I can start toying with embedded movements... at last. Let's see if I can make dumblador actually *move* by the end of the week (and get that modem fixed, btw).
Monday, May 14, 2012
Voo have a problem
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1 comment:
And that's where I come with git again :-D
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