Saturday, December 31, 2005

let's try (t.a.g.)

 You're done with the "gameplay experiments" (let's try) posts.

These posts present some game design that were not initially planned but reveal required to improve the game, usually after some "guest star" suggestion.

That's also the proof I dropped my "arguing" phase and admitted that "okay. Let's prototype it, try it and we'll see what it is really worth without all the should and the would and the could. When I have to explain it to someone else, I usually say "well, my natural reaction is to deny the issue so I force myself to ask what if Miyamoto / Michel Ancel had just said that?"

Comme disais Mollusk (PAlib): ne vous posez pas de question: codez (un proto).

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