Now to make 'instruments', think you have sampled something with a microphone or another Audio In feature. Save all this (patterns-spreadsheets plus samples) together with a few extra info (song title and samples names) with the .MOD extension and voilà. You've got a module. To hear it again, you'll need a module player. I've used a lot of them, and I still do. I've studied the code of some of them. I've wrote a few and I'm still working on one for the Nintendo DS. Posts with the 'modplayer' tag should tell you more about it.
Saturday, December 31, 2005
modplayer (t.a.g)
Think about a spreadsheet. Imagine cells contain notes rather than numbers... and that somehow, by changing the color of a cell, you change the instrument that will be played for that cell. Columns are channels, rows are time slices. One page of your spreadsheet is a pattern, usually little more than a few drum loops with a part of the melody line and whatever else it needs. Your song is longer than this, of course, so it will need more patterns, and you may want to repeat some of them (you need a chorus, right?) so you have an extra list telling in what order to play them.
Tags: mikmod, modplayer, ntxm, tagtionary
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