Young me, showing off BASIC stuff |
The big issue with BASIC was that I was always trying to do things that are too big for it. Whether 'space mission' spaceship simulator and maze runs project on C64 or Calimero platformer with line-numbered programming language for a platformer ... And it wasn't much better for Bilou's Adventure which MS QuickBasic couldn't compile properly because it was using too much pictures (although it could be interpreted perfectly well :-/)
One thing was great, though: you could quickly start a new project. Something that stopped being true when I started working with C and makefiles, only to find it back with PERL.
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