These described thoughts about human/software interaction for tools rather than the mechanics used in video games. Sometimes it introduces new widgets, sometimes I'm just taking a step back and revise the existing UI in terms of accessibility, ergonomy or ease-of-use.
It's not to be swapped with user guides that present how the software with that interface can be used to achieve the desired actions.
Saturday, December 31, 2005
user interface (t.a.g.)
Tags: tagtionary, user interface, widget
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