Saturday, December 31, 2005

attach [t.a.g]

One of the key mechanics of the GEDS engine is the ability for one gob to be attached to another one.

Attached gob can lookup coordinates and internal variables at any frame through specialized controller such as tracking or radius. They can also be targetted by special collision areas that affect only gobs attached to the initiator of the collision.

Attaching items has been added for the "school rush" revision of the engine and have been used to craft the gameplay of most ennemies in the school zone.

Cette catégorie regroupe tous les posts qui tournent autour du concept d'attacher un personnage à un autre dans mon moteur de jeu. C'est grâce à cela que les pieds retournent aux ennemis assommés, que les chave-souris-baies traquent votre personnage et que les éponges balancent au bout de leur fil.

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