One of the key mechanics of the GEDS engine is the ability for one gob to be attached to another one.
Attached gob can lookup coordinates and internal variables at any frame through specialized controller such as tracking or radius. They can also be targetted by special collision areas that affect only gobs attached to the initiator of the collision.
Attaching items has been added for the "school rush" revision of the engine and have been used to craft the gameplay of most ennemies in the school zone.



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