Over the years, this blog has grown and explored many directions: level design, implementation, pixel art, ... I won't claim it covers all you could ever wonder about game development, because I'm focusing on games that catch my attention and that leaves away entire genres.
At some point it became necessary to create a "dictionary of tags" and that became the tagtionary. Feel free to use it to see what is to explore. You're at the entrance gates of some ancient city. It isn't quite abandoned yet.
What will you read next ?


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