# convert .spr file into a tileset image (64xn*16) perl DS/SEDS/spr2png.pl biloucoin.spr bcoin.png # extract the 64x48 region where we have our coin convert bcoin.png -crop 64x48+0+656 -repage +0+0 coinb.png # extract individual frames for the animation convert coinb.png -crop 16x16+16+0 -repage +0+0 coin1.png convert coinb.png -crop 16x16+32+0 -repage +0+0 coin2.png convert coinb.png -crop 16x16+48+0 -repage +0+0 coin3.png convert coinb.png -crop 16x16+0+16 -repage +0+0 coin4.png convert coinb.png -crop 16x16+16+16 -repage +0+0 coin5.png # etc. # produce the animation using the sequence 1-2-3-4-5-a 1-a-8-b-8-9 convert -loop 0 -dispose 2 -background darkgrey -delay 10 coin1.png coin2.png coin3.png coin4.png coin5.png coina.png coin1.png coina.png coin8.png coinc.png coin8.png coin9.png -loop 0 -delay 10 mycoin.gif # here we are...Howdy! I managed to produce an animated .gif out of my sprites. That's the first step towards an "beam out animation" feature in SEDS ;)
Friday, July 25, 2008
Encore une victoire de Canard !
Subscribe to:
Post Comments (Atom)
1 comment:
ca c'est cool ;)
Post a Comment