dimanche, octobre 06, 2013

6 days late

I have level design for the end-of-level sorted out. Blador interaction with other monsters is completed, why-pencils-dont-hurt question is sorted out. RunME is resumed, the level map is 80% complete (it could use some variations, but the basics are present). I still need to ensure that RectoVerso turns back when encountering a wall while jumping and check the design of the bonus rooms.

That-hurts-stars instead of wandering feet when Bilou get splatted by a RectoVerso eraser would also be better.

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