Okay, code is done and working on real hardware. You can stomp and bounce on applemen, you can "shoot something" when you've bounced enough. And applemen can be respawned, and their number can be dynamically defined. We're definitely getting closer to a "AppleAssault" release.
Oh yeah, I know. You've been hearing that since the start of the month. That's quite typical from a hobby project.
Why ain't I not releasing, then, might you think... Data, that is it. I need a few more things do be done:
- [done] an animation for "dismissed" applemen (they're currently vanishing once shot)
- [done] an animation for Bilou's punch (he's just shooting stars right now, which should be the 4-hit-combo punch, not the regular one)
- [done] allow to "punch" in the air
- [done] produce a few more "arenas".
- [done] score (and HUD ?)
- [done] Figure out why volume control doesn't work as expected on my brother's soundtrack.

Note that the level editor is still in a "broken" state (that is, it won't be able to add monsters to a map in its current shape), so I hope this will not prevent me from doing arenas anyway.
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