I have one last bug
(hopefully) to fix in School Rush: with the latest builds, there is an
unexpected additional Bilou head showing in addition to the big punch,
and stays until the “shot sprite” takes over the regular animation..
Doing some more testing, it appears that the latest unaffected build is last year’s “xmas” release. It could be something that went wrong with the refactoring, or it could be an accidental modification of the site sheet itself.
Well at last, in the refactored code, there is a clean INVALID_BLOCKNO value that is set to the frame number as the GOB is created. All I need now is to make sure the sprite remains hidden until we give it another value.
edit: likely the root cause is that I just used unassigned page entry to have a transparent image. Of course, if I accidentally add an image to that page, things that once were transparent might no longer be transparent.
Doing some more testing, it appears that the latest unaffected build is last year’s “xmas” release. It could be something that went wrong with the refactoring, or it could be an accidental modification of the site sheet itself.
Well at last, in the refactored code, there is a clean INVALID_BLOCKNO value that is set to the frame number as the GOB is created. All I need now is to make sure the sprite remains hidden until we give it another value.
edit: likely the root cause is that I just used unassigned page entry to have a transparent image. Of course, if I accidentally add an image to that page, things that once were transparent might no longer be transparent.
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