I managed to animate the ink in the school zone, target reached. AnimEditor should now be fixed and will be able to manipulate .spr files without dropping information, although I still need to track some memory-related bug.
So why not have a break and try that counter-stuff to better manage the number of applemen on screen.
- on garde les berry bat;
- on revient à l'ancien comportement des pommes (merci SVN ;)
- seule la moitié des pommes entre direct dans l'arène;
- mode "pitchenette" pour repousser les pommes quand on a plus de punch-power;
- j'utilise (enfin?) les graphismes revisités l'an dernier.
Plus qu'à vérifier que ça donne effectivement un gameplay intéressant, corriger les éventuels "bugs de maps" et
I've sent beta-testing ROM to some friends, to see whether that's worth a world-wide release or not. It seemed the right time to integrate the new graphics for the green zone, revise maps and to give a new idea a try: the pitchenette ...
Now when you hit (B) when standing, you'll do something, whatever your punch level might be. When you don't have any power left, Bilou simply push a "stop hand", that is merely capable of repelling the applemen. It doesn't have any effect on stunned applemen nor on woodworms, though.