Screen title used software-rendered fonts for better readability, and featured small cutscene with a "soldier bubble".
The "quest status" screen was equally black-background, and drew inspiration from "Zelda: Link's Awakening". You could pick two objects and assign them to the 2 buttons of the mouse ... but at this stage in the quest, you have no object yet. Your pal Bouli is shown in jail just above the load/save and the map icons.
somewhere, on planet Earth, there's a weird guy named Sylvain (aka. PypeBros) who loves to write programs and draw comics with a blue ball named "bilou". That's me.
If you have a blog that talks about similar stuff, just leave me a comment.
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