Sunday, January 18, 2026

20 ans de Nintendo DS

Il y a 20 ans, j'ai reçu plus qu'un nouveau gadget. Une nintendo DS .. avec aucun jeux, en fait. On nous avait annoncé un nouveau Super Mario, un nouveau Zelda et un nouveau Yoshi Island. Bien plus intéressant que les projet rub et zoo keeper qui avaient accompagné la sortie.

Comme j'avais envie de revenir un peu sur tout ça, j'ai fait un petit récapitulatif de la première année de développement et blogging sur bsky ... et d'une façon assez surprenante, ça a explosé les réactions.

Et ils n'ont pas encore vu cette ligne du temps tortueuse qui reprend les milestones, les releases et les interventions et commentaires de "guest stars

Tuesday, January 06, 2026

bin/Eterm-borderless

Ah. I'm still using Eterm from times to times, but its default color palette isn't that impressive. I've been using it without border or any widgets for decades thanks to the drag-to-move and drag-to-resize features of Enlightenment. but in August 2024, I made a few changes to the "Eterm-borderless" script that is bound to ALT+F5:


Eterm --borderless 
      --font-fx none        # else it tries dropping a shadow 
      -f white              # foreground color
      --double-buffer 
      # -x                  # (alias for --borderless)
      --cmod "96 255 255"   # trick for tinting the background towards green
      -O                    # transparent
      -0                    # immotile transparency optimization
      --scrollbar=0 --buttonbar=0 
      --color8 rgb:60/60/60 # better dark-grey
      --color3 rgb:cc/aa/00 # orangeish dark yellow looks better
      $* &
  • --viewport-mode is fundamentally what I do with my "restore-bg" trick
  • the default color8 (dark grey) is rgb:33/33/33, which is really too dark for any purpose
  • today's finding: an alternative to -f white could be --colorDB white -f rgb:dd/dd/dd --color7 rgb:bb/bb/bb. That gives you a default color that is bright-but-not-quite white while still having the true white when things are bold, without sacrifying any shade of gray. 

Sunday, January 04, 2026

I must make some isocahedron gem!

This is a screenshot from @makeshifted, back in December 2022, that showed up in the last snapshot the Internet Archive could take of my twitter timeline. A repost with the annotation "3D was *that* awesome back in the Assembly 9x #demoscene days."

It showed up again a few times ago and I told to myself "you know, those stonekeys in Commander Keen ? Well, if I can make NDS 3D look that sleek, I won't need to pixelstudy them!

And it appeared again, posted by @benji__t this week-end while I'm doing my farewell tour on twitter.  

One possible system of Cartesian coordinate for the vertices of a regular icosahedron, giving the edge length 2, is: where denotes the golden ratio. -- https://en.wikipedia.org/wiki/Regular_icosahedron --

https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Coxeter%27s_snub_octahedron_from_octahedron.gif/100px-Coxeter%27s_snub_octahedron_from_octahedron.gif
Oh! look at that ...  

Take a tetrahedron of psi, split summit so that it turns into a 2-edge, and voilà! isocahedron !

- - - 

those words above were written around the 19th of February, last year. I haven't written a single line of DSGL to make it appear in the infinite pyramid, and while I initially thought of using it as keygems, I realise that what they really be are the "magic stones" that you collect after defeating bosses.