
Depuis le début de mon carnet en cours, j'ai un objectif "rendre les pommes plus fun". ça passera par des interactions révisées mais aussi par des compléments d'animation. Entre autre, quand on lance un appleman et qu'il arrive par terre. Le comportement actuel est tiré de dumblador, qui glisse légèrement sur les surfaces planes de l'école avant de s'immobiliser assez rapidement.
Finally! that little sketch of an appleman rolling away when hitting the ground has been teasing me for month at the start of my notebook, but now I've finally sketched something in AnimEDS. Hopefully I could try to integrate it in the prototype this week-end.
It should trigger when you've thrown an appleman and its hitting the ground. The current way it slide for a few pixels before settling feels incompatible with the spheroidal nature of an apple but I still have to decide whether it will bounce-roll or just roll. Likely "just roll" will work better with slowing it down. Or maybe it should just keep rolling until off-screen or stopped by a wall ?

Mais soyons clair: ça ne donne rien de convaincant avec une pomme sur le sol de la forêt. D'où l'idée que la pomme roule un peu en atterrissant ce qui 1) est fun et 2) lui donne un peu plus de portée qu'un projectile classique, ce qui est toujours le bienvenu dans un monde 1.
Alors tant qu'à faire dans le fun, on pourrait même laisser rouler la pomme jusqu'à ce qu'elle rencontre un obstacle, non ?
(En tous cas, J.L.N approuve ... et apprécie le fix qui évite à Bilou de se retrouver figé dans un mur pendant qu'il nage)
edit: The pull mask feature should allow me to make eyes and stem either in front of or behind the apple's "body" more easily. I had forgot it exist and made a messy animation where sprites are swapped, which makes it blink in the editor ^^"
Now, that simple animation opens up a lot of new options in terms of gameplay and interplay. What happens if an apple rolls into another apple ? and into a bopping funky funghi ? Game design brainstorm from 2022 suggested that you could "push" a funghi by throwing an apple at him when it's mid-air, but shouldn't it bounce the apple back at you if he's grounded ? and what if you're hit by an apple that's rolling back at you ? shouldn't that hurt ?
That starts making the appleman looking a bit more like a koopa and a bit less like a goomba, doesn't it ? My brother even suggested that it could be the core mechanics of a dedicated puzzle game ^_^
Ah. None of these are available yet, of course ^^"