One of the most vexing gameplay bug I can think of in School Rush is that you can't enter inkjets when carrying a dumblador. That can easily lead to moments of panic for most reactive players and frustrating death for others.
I now
have it fixed, by dropping the requirement of
NO_WEAPON
when entering inkjets, adding a "THROW" test area when being in the inkjet and ensuring that we
DROP_WEAPON
if this area ever gets triggered.
C'est probablement un des bugs les plus agaçants de School Rush: impossible d'entrer dans un encrier avec un taille crayon dans les mains (ouais, essayez donc vous-même, vous verrez). En phase de playtesting, ça donne lieu à des moments de panique frustrants pour les joueurs. Je corrige donc en retirant une contrainte sur une transition et en ajoutant un nouvel effet de bord.
What took me a bit too much time to figure out is that the impulse to drop an inkjet must be define
as you enter the state with a F_THROW
test area, and not on the
found-matching-object transition expression (likely because the blador-side of the expression evaluation happens before the bilou-side expression).
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