Saturday, January 11, 2025

Dreamland checkpoint

"I can roughly work 1 maybe 2 days on Bilou every time the kids have holidays" was my answer to my step-brother when he asked whether I was still working on my game. So where are we (compared to 2024) ? 

Let's check some boxes, to see that. Note how I realised that I shouldn't try to include that level with 3D books : that would require new tools development and we're now past that kind of change.

Some of the box have been shifted from cyan to green: that means they're still things that will require more significant work to be done, but they're not *mandatory* for a first playable version of the level they're featured in.

And I just read a note I made to my today's self: 

There'd be some fixing on the old maps, possibly some keys or switches by NPCs, but that shouldn't be as ambitious as The Big Green Zone Relooking I've been talking about 3 years ago. The aim would rather to make the game more fun to play, and clearly not to get rid of any magic door.

The geyser thing is almost a "big relooking" thing... "push and flood the level" clearly was. It shouldn't stop me from trying the level.

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