Friday, July 29, 2016

School Rush Ready

Here comes a new challenge(r). Bilou: School Rush is at last ready for "VIP" players. There are no more things I need to add/fix for those 4 levels of platforming challenge. It may not be significant change compared to the last release, and these are clearly minor fixes compared to the last build, but it means the player should now no longer need some briefing: all the aspect should be readable and clean.

 Nous y sommes enfin! une version de School Rush qui tient plus du jeu que d'un béta-test. Ce n'est pas encore aussi parfait que je le voudrais, et ça manque sans doute de nouveauté pour mes fidèles testeurs, mais cette fois, j'estime avoir atteint le niveau de finition sur les quatres niveaux disponibles pour qu'il ne soit pas irrespectueux d'en parler aux dévelopeurs professionnels avec lesquels je suis en contact.

Si vous vous demandez "mais comment on y joue", n'hésitez pas à jeter un oeil au let's play de Pirez. (Enfin, assurez-vous quand-même d'avoir un émulateur NDS. DeSmuME, par exemple.


You're controlling Bilou, a blue, ball-shaped explorer. You make him JUMP with the (A) button and grab things (or throw them) with (B). Your goal is to reach the right of each level before you're caught by the ever-raising ink.
You'll need to be quick, too. Use (R) or double-tap in left/right directions as if you were a pink, living vacuum cleaner.

You can stomp some monsters, you can throw sharpeners at others. Remember: the pencil soldats are the only real threat here, and they must be stopped from pouring even more ink for their autoritarist plans. Everything else that looks dangerous is mostly acting on fear and may prove very useful if you keep your head cold. Think about how useful a bobbing sponge could be if you could ride it (B). or how high an inkwell could shoot you ...

There are rumours of magical artifacts that could help you. The Fist of Justice, that noone can stand against (double-B) and the Floating Twister (hold A), that let you reach far away places. It's unlikely the pendats will let you recover them without a fight, though.


At the far east of this school-like country, there is a gauge that will stop the ink. Rush for it! The books city is close to be destroyed once for all, and the elders' knowledge will be lost. This must be another plot from Square Root, who decided that mathematics are the only thing worth of being written down.
Everyone here seems to believe that Bilou is a sort of legendary hero...

How to play

Get the NDS image and play it on your homebrew-ready console or in an emulator, such as DeSmuME. See this page if you need extra explanation/instructions for running homebrews.

WARNING : difficulty selection on this release is partly broken : you have to touch the desired difficulty to get it selected. UP and DOWN directions, although changing the cursor's position, have no effect.


@GlintGames said...

I love the look of this , reminds me of the silly putty amiga game and James pond. Very newstalgic :) I look forward to playing it soon. The player animations are lovely, smooth and charming. — Plopformer (@GlintGames)

@PhilippeDessoly said...

ça a l'air pas mal, un bon jeu style année 80
— Philippe Dessoly ()

@secretbaseSG said...

that looks great! Reminds me of the good old rescue ranger from NES, with the settings of small creature in giant world. will give your build a shot. Looking forward ;)

— Rayteoactive

@Clauclaudr said...

Mon principal retour pour le moment concerne la prise en main, que je trouve assez raide. De plus, le fait que le jeu soit assez mou rend le tout assez hardcore, même en facile ... D'ailleurs le premier level est direct très chaud, ce qui ne permet pas un apprentissage aisé.
Ne serait-ce que cette encre qui monte, dès le premier niveau ... c'est un peu abusé et rend le jeu un peu trop inaccessible, je trouve.