I can't deny a mario-worldish aesthetics to the world in which Nova the Squirrel takes place, but it would be reductive to claim it to be a Mario clone.
From what I've been able to test from her demo, there's an interesting variety of monster motions, power-up that come as a sort of 'copy ability' flavour (triggered by UP+SHOOT, which I always seem to forget ^^"), bumpers, breakable bricks, collectibles and such. And slopes.
Your default attack is just stunning monsters, copied abilities may defeat them. Although not all power might defeat all monsters (conway's Glider deletes the red stompers, but bombs just stun them, for instance).
Since it's a demo, i can't really tell the story yet, but it could go like some fastfood-king has invaded squirrel-land and over consuming fastfood twisted the mind of inhabitants making them dangerous to anyone. If you see a flying burger in this game, remember: it is not trying to heal you.
The game smartly comes up with a sort of level selection screen that acts as a mini-map. Some of the levels come up with so many mechanics that I fail to find words to describe them, producing avalanche of block-changes, with crates-that-turn-into-bumpers-that-then-disappear, or blocks that disappear into arrows that destroy more nearby blocks.
Seriously, there's significant amount of work in the game engine here.
And just when I thought I had discovered enough to write a post about it, Nova surprises me with a mode-7 bonus round (?) possibly inspired by chip challenge.
And I was also about to miss that START takes you to an inventory where the demo-mode pre-loaded all sort of powers for you to toy with. From the fire and bottles-throwing you can already find in-game to exotic devices like a sword or a fishing rod.
Seriously, the amount of work and love in here is amazing. (yeah I know, you expected 'insane' instead, but that wouldn't be respectful at all. This is dedication).
Seriously, girl/miss/ma'am/squirrel, you rock. I hope you'll keep rocking for long and I'd better start coding again so I can be up to the challenge and get at least half as amazing as I see you are.
edit: quite interesting to read her write
Back in 2007 or so, I was using a DS for tons of stuff and I always wanted to make my own homebrew for it, but I wasn't a good enough programmer back then. I am now, but it's probably a bit late for some of those projects to feel worth making to me, at least for the DS.
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