Wednesday, October 30, 2024

October update

That week off has been pretty B-usy ... The 'three rooms' demo now actually feature 2 additional rooms, including one that is level-sized. There are still quite some things to fix, tileset updates, adjusting to .more loading, and the like... 

Well, some recent development are incompatible with some old mistakes... especially bounding boxes. I remember being puzzled by what worked and what did not worked when I introduced the 'sand waves', which did require one bbox x y w h command to align the visuals with the slope ... but it really was almost blind guesses.

For some reason, the "box size" bits were ignored, and the "offset" bits were ... well, it will work better with offsets that says "pictures starts 4 pixels on the right in the 16x16 frame. Of course, fixing the size first made most of the offset wrongs until I've got new offsets computed.

Even after one more afternoon of map fixing, there are weird things happening in that school zone level, like 

  • [todo, not critical] Bilou not always hidden by front layer (e.g. hidden if you jump, but not if you're idle or walk)
  • [todo, not critical] Inkjets not moving up and down following rails
    •  

No comments: