And then a new batch of colleague joined, including one who's been doing a Flappy Bird clone on FPGA for a school assignment. They are the same generation as my S-team beta-testers, so I decided to pick my DS along at one social event, showed it to the young team... not much more than AnimEditor, but they were quite smiley about it. I did not have any ready-to-run playable demo on the device, though, and the cheese pot came in ...
That was a few months ago. Two weeks ago, I was visiting Ged's place. I clearly couldn't get there without my latest demo in my pocket. Well, not quite that version. The 'ongoing work' one, with a different tune for every world, but still needing fixes every here and there. He did enjoy it, though, and his 8-year-old son did enjoy some not-too-old version of SchoolRush. I've been told that it is a shame we can no longer catch the highest apples on the green zone, though.
Then there was my birthday, alone until 13:00 where Cyril came and play some Donkey Kong Tropical Freeze ... and check the latest progress on Bilou. And I knew I'd bring some "cookies" at the office the day after. I typically prefer to make it so people can come and meet me at the coffee machine rather than just drop the stuff and disappear... So I decided it was about time to show them Bilou as well.
Most of my team were pleased to give a look at the game, a few of them played either 3-Rooms (.nds) or School Rush, and among those who did, none found it obvious that GRAB is GRAB instead of PUNCH. I might want to do something about that before I make a release of DreamLand... A few colleague actually tried to beat level 1 of School Rush and one even managed to reach level 2.
In other teams, there were of course some colleagues to find it odd that I do that with a Nintendo DS rather than going for Androïd or Nintendo Switch. The recent court face-off between Big N and the team behind 3DS and Switch emulators doesn't really speak in favour of retro-homebrew approach ...
Final round was yesterday with my even-younger-nephews who wanted to try 3-Rooms after I shown it to my brother for music selection approval. Last but not least, that triggered a question from the 15-y-o Tango nephew who was curious to know where he could download the tools I used to build the demo and asked whether programming was required to create new characters.
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