Sunday, January 01, 2006
J'ai une DS
Saturday, December 31, 2005
Welcome to the Tagtionary
Over the years, this blog has grown and explored many directions: level design, implementation, pixel art, ... I won't claim it covers all you could ever wonder about game development, because I'm focusing on games that catch my attention and that leaves away entire genres.
At some point it became necessary to create a "dictionary of tags" and that became the tagtionary. Feel free to use it to see what is to explore. You're at the entrance gates of some ancient city. It isn't quite abandoned yet.
What will you read next ?
Tags: tagtionary
widget (t.a.g.)
"widget" is a category of coding-related posts that discuss programming the GUI components of libgeds used in the *EDS tools and runME.
It's not quite 'user interface', which instead discusses what sort of widgets/activities/feedback are interesting for a desired user experience, nor 'user guide' which present how to use the *EDS tools themselves.
No, it's really a sub-part of the 'coding' posts, but which are very unlikely to have any mean if you're interested to use the GEDS game engine. That's more for the "applications" section.
Tags: tagtionary, widget
user interface (t.a.g.)
These described thoughts about human/software interaction for tools rather than the mechanics used in video games. Sometimes it introduces new widgets, sometimes I'm just taking a step back and revise the existing UI in terms of accessibility, ergonomy or ease-of-use.
It's not to be swapped with user guides that present how the software with that interface can be used to achieve the desired actions.
Tags: tagtionary, user interface, widget
Unit-test [t.a.g.]
I'm not a unit-testing guru, but at some point, I had to start running automated tests on my game engine because it became more complex and I had less and less time to spend pressing 'STEP' buttons in emulators and debuggers.
I still struggle a bit to decide whether what I'm doing is unit testing or not, but I encountered two qualities that "allow" you to claim you're doing unit-testing:
- the test is "fast" to run (shorter than recompiling the project, at least?)
- the test helps you localize problems.
It's a kind of time-investment compared to guru meditation.
Tags: tagtionary, unit test
tutogit [t.a.g]
Well, if you're an English reader, chances are this category wasn't convincing for you. There's a good reason for that: the set of presentation posts that was used to promote the libgeds tutorial branch on github was initially posted on gbatemp forums. There was a french translation too, but on deserted boards that are likely to turn 404 fairly soon.
But don't worry: the whole story in English is now available as a pdf.
Tags: tagtionary, tutogit
sketch (t.a.g.)
Tags: sketch, tagtionary

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