Saturday, March 14, 2026

Dashosaurus and the gamedev afterwork

It's a small game, where you drive a triceratops-like dinosaur, collecting eggs and completing levels while avoiding falling lava bombs. But that was the game Antoine from Sleeping Panda presented last wednesday at the local gamedev afterwork event.

He made the game with Gameboy Studio, one of these recent desktop applications that bring together all the things you need to create software on 8-bit machines -- although here you're largely able to draw stuff in Gimp and lay out maps with Tiled. And you're also able to export your work as HTML5 game in addition to GB and GBC roms, which is clearly a plus to distribute your creations.

Antoine did talk a bit about GB Studio itself, and how that tool let him do things he wouldn't have done otherwise as well as how it would frequently make impossible some things that I'd have thought trivial, like the ability to destroy some of the ground with the lava bombs.

While he was talking, I couldn't help noting that graphics would have easily allowed to make parallax scrolling, but I doubt the events scripting system would have supported such low-level techniques, although -- according to Antoine -- the tool allow to "eject the engine", rewriting some parts to compensate e.g. the lack of Dash support in the platformer character while his game was all centered about dashing.

But the most interesting part of the talk for me was about the reception of the game by gamers. How it caught speedrunners interest while the author of the game did not know of speedrun beforehand. How people started to send him their best time. How people started to make him cover art, contact him to see whether he'd approve patches for retro achievement. And honestly, when I see how many people hype about gameboy and gb studio in general over the networks, I'm not so surprised about it. It was more complicated to explain how NDS is different. Because the nostalgy around the device is still very young. Because technically and legally, producing DS cartridges for homebrew is much more complicated. There are 8-bit catridge manufacturing online now, likely some 16-bit as well. But for DS cartridges I don't expect any such things before again some years.

But nonetheless ... Maybe I should take the extra step that I've never made so far: writing an itch.io page for School Rush because this is where gamers will look for games, not on github or sourceforge. 

Thursday, March 12, 2026

Petit coucou à l'Apéro Jeu

Je suis passé hier sur conseil de ma fée à l'Apéro Jeux Vidéo du coin, pile à temps pour le transparent 2 ou 3 d'Antoine sur son jeu GameBoy "Dashosaurus DX". Promis, je vous parle dès que possible de son homebrew et de son message, mais j'étais aussi venu accompagné de Lime et DarknesS pour la partie "apéro" et j'ai filé l'URL de mon blog à deux ou trois personnes qui vont probablement débarquer au milieu de mes causettes et se demander où ils sont tombés...

Donc, quelques pointeurs.

J'ai présenté hier la démo "three rooms", qui me sert de salle de tests pour mon projet "Bilou Dreamland


Les plus patients auront aussi vu une version encore très WIP du niveau de l'arbre creux, ou une version aléatoire de mon jeu précédent "School Rush" mais pas la toute dernière, parce qu'elle m'a fait des misères sur Darkness ... Et bien sûr un tour d'horizon des outils: l'éditeur de sprites, de niveaux et d'animations. 

Voilà, voilà. Bonne journée au passage à ceux qui auront vu ce message, n'hésitez pas à me laisser un message ici, sur bsky ou mastodon selon vos habitudes ^_^

Ah, just in case you're not speaking French, there has been a gamedev-cafe event in the town nearby last night, that I've been invited after an incredible sequence of events that all started with my Fairy and involved using dungeons and dragons to dismiss a bunch of flipping pirates. Anyway, I had a good time watching the quite long presentation of Dashosaurus DX developer and used the 'cafe' part of it to show those who wanted to see it my tools and games on Nintendo DS. Since Dashosaurus is a Gameboy title, that seemed pretty fitting ^_^