Looks like shortening my todo-list could be a good #1 new year resolution (as far as homebrew deving is concerned. Fixing the dishwasher of course has higher priority ;)
Right now, the "animation editor" is receiving some more attention, but sprite and level editors will need some polish to work flawlessly with the new-and-improved devkitpro. I'd like to have a sketchy prototype of it by end of march, but Q1 is likely to be fairly intense at work :P
SEDS | LEDS | runme | engine |
---|---|---|---|
non-square sprites (32x40, 32x48), flood fill for 16x16 grid, more tileset storage areas, complete palette edition mode, release | meta-tiles buttons bug, gobno bug, cursor bug, easier meta-tile edition, some more release (w/ biokid levels), copy/paste/save of areas, map resizing | 3D model viewer, text editor, debugging r32 | improved vertical scrolling, limit scope of external actions, state initialisation expressions, slope landing, and many more. |
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