Sunday, July 18, 2010
Synopsis reloaded
Voilà donc un exemple de "synopsis" ... le feu et l'eau ont trouvé leur place, idem pour la "castle zone", dont j'ai enfin trouvé les antagonistes. Il reste pas mal de zones "creuses", dont seul le nom est défini. "sky road, lost temple, hills top" etc. Mais globalement, l'exercice a étéfertile, et plus facilement exploitable que les "world maps" d'un ancien projet: "Rock Story"
related tune
this is the right place for quickstuff
et même musicalement inspirante :)
ReplyDeleteHey. I have noticed a bunch of references on this blog to Recreational Software Designs' Game-Maker. You even seem to have some modern tools to manipulate RSD's file formats. Unfortunately I neither speak nor read French, so I'm not exactly sure what you're doing.
ReplyDeleteWhat is your experience with RSD's Game-Maker, and what are these new tools that you have discussed?
@aderack: I suggest you give a look at the Game Maker track. The tools I developed can extract information out of .BBL, .MON and (partly) .GAM files and e.g. produce a tileset bitmap of a given .BBL file or render a whole .map file with monsters overlaid.
ReplyDeleteThe tools themselves are perl scripts, that you invoke from the command line, so once you've got PERL installed on your system, they should work whatever that system is.
As for my experience with RSD, we used it alot with my brother and some friends (the "PPP Team"), mostly to produce platformers with funny clones of famous characters. This blog speaks a bit (and provides screenshot of) Badman, twinbee and Biokid.
Hope that makes things clearer ;)
http://www.wayofthepixel.net/index.php?topic=10953.msg115693#msg115693
ReplyDelete