- pick orthographic lens size
- compute lens size = desired pixel resolution height / (2* pixels per unit)
- there are by default 100 PPU, but you can tweak that to another value to support 32x32 or 16x16 blocks rather than blocks of 100x100 pixels.
Oh. Of course that was before Unity lost everyone's confidence in the indie game scene by announcing developers would have to pay a fee per deployment of their game while many indie developers built their business model on the fact that unity license was free and thus game themselves could be cheap enough so that people would actually try them. There's not a chance I get into Unity today, not even when I know that some studios would have an easier time publishing my game on the Switch if it was made with Unity.
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