J'utilise la nouvelle fonction "édition des zones de contact dans AnimEditor", mais ça n'a pas encore l'air très au point ... entre les dumbladors qui s'envolent quand je tente de les ramasser, les animations qui s'interrompent prématurément et les éponges qui glissent des mains de Bilou. Ce serait sans doute une bonne idée de prévoir une amélioration de l'InspectorWidget pour permettre de visualiser ces changements de zones de contact.
- [done] Bilou may stomp-and-grab a dumblador in one jump
- [done] why is left-grab not playing ?
- [wish!] how could I end up with an editor that damages animation when opening them ? I need unit testing here.
- [done] bladors should skyrocket when I try to grab them.
- [todo] why do I have anims with over 10 'control: done' statements ?
- [done] make sure InspectorWidget can report areas masking.
- [done] do not flash colors when holding L in InspectorWidget, please.
- [think] export over WiFi has become too complicated. Plan a multi-connection approach
- [done] allow meta-information about tiles (rules.gam) to sit in a separate file, included by level scripts.
- [todo] allow spawn point (and possibly spawned GOBs) to be modulated by some global game variable (checkpoints, difficulty settings, etc.)
- [think] a simple map editor for PC would be better suited to those "surgical edits" required in current development cycle. That or easier-to-upgrade runME with the cycle moving back to DS device.
- [done] print and deep-review todo items to establish battle plan for 2015.
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