So far:
- it should be possible to add 'pop' when importing an animation (anim%u = spr:%x) to indicate that the animation should be POPed when it's done
- GobTransition has now a GobAnim field
- CompoundGob will reload_state (actually, the animation) if a POP instruction is encountered.
I still have to decide how the code will install a GobAnim on GobTransitions, and how following the transition will set up the transanim on the gob.
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