Je vous jure : j'ai vraiment essayé de dessiner quelques "arènes" pour Apple Assault sans commencer à corriger mon éditeur de niveau au préalable. Mais c'était compté sans une bête limitation, une "erreur de jeunesse" de ce programme. Impossible d'aller dessiner sur la colonne la plus à droite d'un niveau. Si ça n'a pas eu l'air trop gênant dans les démos précédentes, c'est quand-même très moche quand on essaie de faire un niveau dont la largeur est celle de l'écran, croyez-moi.
I initially thought it'd be a quick patch. I'm afraid I was wrong...
- [done] while I was checking some fixes, an invocation of the "layer selection bar" suddenly destroyed the whole part of the level that was onscreen ...
- [done] only allow edition of the editable area. (wow. that one was pending since Feb. 2009)
- [wish] provide a way to change "type of tile" when editing the meta-layer, without requiring on-map display.
- [done] And
I couldn't write the level I was working on to diskmake sure stored maps end up with .MAP ^^'.
okay, that's pretty silly. LEDS doesn't insist on that the files it generate end with .MAP, but there is only one chance to open such a file: you need to select the name of the file before pressing "map" or "tileset" buttons. need to fix that. But at least, maps are still there.
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