Good news from the Game Engine: sprite-to-sprite collisions management is (re-)enabled. I already had a former release where the screen flashed to red when Bilou hit a monster, but this time i can script the desired response to collisions. For instance, Bilou will be "hit" when touched by a Woodworm, but he can stomp the same woodworm by jumping on its head.
Il y a encore un peu de boulot avant de pouvoir faire une "release" de la nouvelle petite démo:
- [wish] increase homogeneity of collision detections
- [done] have apples animated once again
- [done] have Bilou collecting apples
- [patched] more states, more anims (array -> maps in GameScript)
- [wish] have the "level exit" activated when all the apples have been picked.
- [done] rationalise memory use in libntxm (less mallocs/realloc) and track array overflows
(wishes and cleanups kept in the current todo list)
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