I should possibly call them 'projections', because a perspective is something where distances shorten coherently when things are further away, and typically will never have parallel segments to depict things that are parallel in the 3D world.
And I don't have to make the height of the front face shorter than the width of the same cube. If I do, it will be a stylistic choice of mine.
: Really depends on the type of projection you use. You can use foreshortening, but you don't have to, as long as it is consistent between the objects you are using. I mean it's more about the consistency of the general ruleset which is applied. e.g.:I'll have to keep that in mind before setting the pixel sizes into
(There's more about isometric pixel art tutorials in Cyangmou's "Pixel Art Knowledge" collection, of course)
Twitter might not let you find me anymore...
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