- [done] Regarding the slopes, I'm still in the same situation as I was with Apple Assault. No better, but not worse either.
- [done] dynamic sprite priorities are now supported by the engine, using them from the game logic needs some more thinking. However, I can easily try out transanims with just static priorities ...
- [done] Enabling SEDS to store several palettes in one .spr file will open the way to tileset tinting. then will come AnimEDS, the game engine, LEDS and the game engine again.
Friday, August 10, 2012
next steps
The July todo list is now completely check-marked. Many steps on animations are completed, and the Next Big Thing is to add support for the transanims that have been identified to be a mandatory addition to the game engine.
this is the right place for quickstuff
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