And the winner is ...
ink animation and repair Bilou walk animation
Rien que ça, ça nécessite déjà deux interventions immédiates sur SEDS et AnimEDS. Ensuite, j'aimerais pouvoir me rapprocher du look "pile de livres" proposé par Facet, mais ça, c'est plus ambitieux, et donc à garder pour une 2eme passe.
GridWindow::save_back_tiles(), which is involved in the cursor-driven edition, already does some 32x32<->16x16 conversion. All I need to do is to move it where it really belongs -- EditorSpriteSheet : public SpriteSheet
-- so that I can reuse it in FileWindow::event().32x32->16x16 is now available and the ink tiles are converted. modifying one line in GameScript.cpp should allow to animate the ink, but there's more code cleanup waiting there, for more efficient memory management, for instance.
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