On est encore loin du compte, celà dit: il est invisible, pour l'instant.
Oh well, dumblador is now present on the level. Immobile and Invisible, but present. TODO:
- [done]
make sure console output goes on the bottom screen when playing - [done]
restore InspectorWidget's output(it's done in AppleAssault, afaik). - focus on the dumblador gob rather than on Bilou to figure out what's going on
- [done]
Make dumblador interactive - [done]
make dumblador appear!
It looks like no oam has been set up (or even allocated) by the system on CompoundGob initialization. Needs further investigation ...
No comments:
Post a Comment