Slowly, the animation editor is shaping up. It's still far away from the objective, but at least I have now a more solid base on which I can work on the "timeline" widget behaviour. It's still very sketchy : pointer arithmetic circumvent the lack of proper OO containers or patterns ... but at least I can make the thing exist, grow up, and have a clearer view of what I still need.
A running list of things to work on:
- [done] new frames added on the timeline can easily go out of the allowed width for the widget.
- [done] moving frames along doesn't affect the animated version.
- [done] we don't have any visual confirmation of the frame we selected.
[past] animation always start with a delay and can't end with a delay.
Bon, bin maintenant j'ai mon timeline qui fonctionne ... et il faut que je passe à l'approche "sprite modulaire". Il est temps de passer aux spritesheet. J'espère avoir vu clair.
ReplyDelete