I'm back at Paris for Yet Another Project Meeting ... A friend and colleague of mine -- who's tracking my homebrew development since he seen a concept sketch at our kick-off meeting in June '09 -- then enquired about the status of the BerryBat. Bad thing is, there is no appearance of BerryBat in Apple Assault so far.
In "Bilou's Adventure" (the long-term full platformer), BerryBat's goal is to put some stress on Bilou's "functional blind spot" ... After some chat, I think it could find a place in Apple Assault where it would fit: something similar to the fireballs of Mario Bros. The player that runs into action in Apple Assault shouldn't be bothered by BerryBats: they would only come to tease the player who thinks he's found a "safe spot" to wait for Apples to lose their strategical advantage. Somehow, they'd be organic "Timed Out" feature.
this is the right place for quickstuff
Oh, and no need to craft a new, sophisticated counter for that: just caching the # of applemen at the last time tick and comparing it with the current tick would suffice.
ReplyDeleteEvery time the counter is seen identical, a BerryBat is released and the timeout is reduced, so that the player who still manage to avoid the real game will be facing an ever increasing BerryBat rate :)
This has the interesting side-effect that BerryBats won't show up unless all the applemen are on stage, and thus that it will take them longer to show up at lower difficulty levels :)