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Bilou HomeBrew's Blog
From Bits to Gameplay
Monday, September 30, 2013
Pendat ready [zero day]
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it's marching, it turns back. That's roughly all. I need to fix collision boxes, testpoint coordinates, make sure throwing a blado...
1 comment:
Sunday, September 29, 2013
1 day left
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I have quirks in moving inkjets and the pendat doesn't feel like progressing forward right now (nor left now, afaik). There's a more...
4 comments:
Saturday, September 28, 2013
2 days left
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Inkjet throwing Bilou up finally works fine with corrected animations. I wish Bilou would lower by 3 or 4 pixels when the inkjet prepares ...
Friday, September 27, 2013
3 days left.
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Not so much achieved yesterday, but this day is off, so I can fix inkjet's behaviour. Some state command adjusted, and I have Bilou th...
Wednesday, September 25, 2013
4 days left
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RectoVerso do bounce around and avoid jumping into hazardous places whenever it can do so. It could use a fix in its behaviour so that small...
Tuesday, September 24, 2013
5 days left
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I have some pixels for the "cork platform", I have tunable spongebops. Eraser jumps will not work very well with "invisible w...
2 comments:
Sunday, September 22, 2013
7 days left.
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I got LEDS working almost fine on the green DS with the expanded and reordered animation sheets. I went through trivial fixes such as ...
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