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Bilou HomeBrew's Blog
From Bits to Gameplay
Friday, June 29, 2018
Grand nettoyage de printemps ?
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Bon, j'ai presque fini avec la révision des "évènements" provenant des contrôleurs de comportement (juste encore un peu de c...
1 comment:
Tuesday, June 26, 2018
Guru Meditation again
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Bon, je me suis retrouvé après avoir fait quelques essais du nouveau système de gestion des évènements de mon moteur de jeu avec un bel écra...
Friday, June 22, 2018
deep blue InfiniMap
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CommonMap revision changed the lookAt/scrollTo interface of background layers to take unsigned positions. After all, it shouldn't be p...
once upon a skunny
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Ok, il y a les jeux qui vous motivent à les imiter, puis il y a les jeux qui vous motivent à faire mieux qu'eux pour prouver que c'e...
Saturday, June 16, 2018
iris mouse to the rescue
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It is pretty handy to have the boox to draw sketches, but I don't find them as nice as the one I draw on paper. . Plus, when I'm u...
Sunday, June 10, 2018
simplifying events engine
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I want to get rid of some static pointers in the management of events. The idea turned cleaner as I was flying over Denmark. But the resu...
Friday, June 08, 2018
GameObject::useEvent() should go away.
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That shouldn't happen. The way controllers fire an event is not satisfying. A static pointer set by class X so that it is used by class ...
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