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Bilou HomeBrew's Blog
From Bits to Gameplay
Tuesday, February 28, 2017
--load-type=1
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It seems like I finally figured out why I had so much trouble with desmume on my new Linux. It's nice from desmume developers to warn me...
1 comment:
Monday, February 27, 2017
Au fond des pyramides ...
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J'ai enfin un deuxième élément pour meubler la "pyramide infinie", prochaine idée de jeu que je voudrais utiliser pour Bilou. ...
Saturday, February 18, 2017
Si on relookait la Green Zone
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Bon, vous vous demandez peut-être pourquoi avec un moteur de jeu fonctionnel et des pixels tout prêts il n'y a toujours pas moyen de...
Sunday, February 05, 2017
class LayersConfig
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All my DS tools share the same "GUI engine", but all somehow have custom requirement on what the hardware compositing engine -- t...
2 comments:
Thursday, January 26, 2017
What happens ?
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Something goes wrong with runMe ... switching between game play testing and file management needs to be revised. At the moment, some even...
Saturday, January 07, 2017
runMe is coming back
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I got the most annoying bugs fixed, and in the "restructuring" branch, I'll also be able to use the same controllers/shooters ...
Wednesday, January 04, 2017
Pico8
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La pseudo-console PICO8 est sans doute le gadget le plus sympa que j'aie découvert au cours de l'an dernier. Un système tout-en-un, ...
2 comments:
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