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Bilou HomeBrew's Blog

From Bits to Gameplay

Saturday, December 31, 2005

Welcome to the Tagtionary

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Over the years, this blog has grown and explored many directions: level design, implementation, pixel art, ... I won't claim it covers a...

widget (t.a.g.)

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" widget " is a category of coding-related posts that discuss programming the GUI components of libgeds used in the *EDS tools and...

user interface (t.a.g.)

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You're done reading posts of the "user interface" category. These described thoughts about human/software interaction for to...

Unit-test [t.a.g.]

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I'm not a unit-testing guru, but at some point, I had to start running automated tests on my game engine because it became more complex ...
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tutogit [t.a.g]

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Well, if you're an English reader, chances are this category wasn't convincing for you. There's a good reason for that: the set ...

sketch (t.a.g.)

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You have just reached the last post in the "sketches" category. This tag is assigned to all those posts which features an origina...

tiled [t.a.g.]

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Great. You've read through all the posts related to the management of a tile-based level and how the game logic uses it. The basis is ...
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