tag:blogger.com,1999:blog-34057821.post7581432874431024406..comments2024-03-27T10:33:22.456+01:00Comments on Bilou HomeBrew's Blog: Smooth Slopes at last!PypeBroshttp://www.blogger.com/profile/10564522267743689261noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-34057821.post-8749953961552186212012-09-14T14:08:16.536+02:002012-09-14T14:08:16.536+02:00There's something subtle going on with those f...There's something subtle going on with those fall/walk transitions: it involves actually fall/idle/walk with a special action during fall/idle that makes idle believe the keypress on DPAD direction is "new" and immediately trigger an event.<br /><br />Another item: iirc, walk cannot show a first image immediately: there is a MOVE statement ahead of the animation list. Should we skip it when entering the state ?PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.comtag:blogger.com,1999:blog-34057821.post-21350305993740582352012-09-08T16:49:19.068+02:002012-09-08T16:49:19.068+02:00I'm sure you've noticed that strange pause...I'm sure you've noticed that strange pause Bilou makes when he lands on the top of the binder. I think I've got an explanation for that (at last): the engine insists on finishing the "jump/fall" transition while the states have changed.PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.com