tag:blogger.com,1999:blog-34057821.post7039368173505775047..comments2024-03-27T10:33:22.456+01:00Comments on Bilou HomeBrew's Blog: pullmask working!PypeBroshttp://www.blogger.com/profile/10564522267743689261noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-34057821.post-63627755001943351762012-09-11T11:51:43.183+02:002012-09-11T11:51:43.183+02:00"Switching to mid-roll-jump transition to jum..."Switching to mid-roll-jump transition to jump/fall transition just kills the whole purpose of transanims (offer some more smoothness)"<br /><br />true. But I've now got some falling/walking transitions that are curiously defered as the game engine try to finish the "roll" or the "jump/fall" transanim instead on going straight to (self-moving) walk animation.PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.com