It required some cleanup and head-scratching, but at last I have thumbs for the frames rendered on the timeline and a similar thumb for each animation slot rendered on the upper screen. All I still need to get done for release 0.2 is now to allow multiple animations to be saved ... Oh, and I might also need to check that the sprite editor can manipulate the pixels of a .spr file without trashing the animations it contains.
errm. Wait ... I might need something to preview the animation as well ^^"
Hey! Don't forget to put Easter Eggs in your code! Now is the time :-)
ReplyDeletenow that you mention it ...
ReplyDelete